COURSE INTRODUCTION AND APPLICATION INFORMATION


Course Name
Sprite Graphics Design
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
MGT 207
Fall
2
2
3
4
Prerequisites
None
Course Language
Turkish
Course Type
Required
Course Level
Short Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives The objective of this course is to teach text, visual and animation in various communication media. Students learn to create individual and group projects such as, spirited animation applications through the use of graphic programs in basic level.
Learning Outcomes The students who succeeded in this course;
  • will be able to comprehend the importance of animated and interactive media
  • will be able to use fundamental techniques of animated and interactive media
  • will be able to decide how to change creative thoughts and ideas to application
  • will be able to create animated visuals and to make editing
  • will be able to design project process from idea to application
Course Description
Related Sustainable Development Goals

 



Course Category

Core Courses
X
Major Area Courses
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Introduction to course
2 Introduction to Spirited Graphic Design / Numeric Voice, Numeric Video Grafik ve Animasyon Yrd. Doç. Dr. Zehra Alakoç Burma Bölüm:1
3 Introduction to Adobe Premiere Pro/ Application 1 Preperation for project 1 and 2
4 Introduction to Adobe Premiere Pro/ Application 2 / Description Project1 ADOBE PREMİERE PRO CC Ümit Tunç Bölüm:1
5 Discussion: Project1 / Design Process Application
6 Project 1 design process ADOBE PREMİERE PRO CC Ümit Tunç Bölüm:2
7 Project 1 design process ADOBE PREMİERE PRO CC Ümit Tunç Bölüm:3
8 Project 1 Deadline / Evaluation Application
9 Introduction to Adobe After Effects / Application 3 Application
10 Introduction to Adobe After Effects / Application 4 AFTER EFFECTS CS6 AND CC Yağızalp Akarsu Bölüm:1
11 Preparing Storyboard AFTER EFFECTS CS6 AND CC Yağızalp Akarsu Bölüm:2
12 Project 2 Design Process Application
13 Project 2 Design Process Application
14 Project 2 Deadline / Evaluation Presentation
15 Evaluation
16 Evaluation
Course Notes/Textbooks

Grafik ve Animasyon
Yrd. Doç. Dr. Zehra Alakoç Burma
ISBN 9789750221545

AFTER EFFECTS CS6 AND CC
Yağızalp Akarsu
ISBN 6055201272
 
ADOBE PREMİERE PRO CC
Ümit Tunç
ISBN: 9786055201456
Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
15
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
1
10
Project
3
75
Seminar / Workshop
Oral Exam
Midterm
Final Exam
Total

Weighting of Semester Activities on the Final Grade
5
100
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
2
Study Hours Out of Class
0
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
1
5
Project
3
10
Seminar / Workshop
Oral Exam
Midterms
Final Exams
    Total
99

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To know problem solving in the field of graphic design, to have an analytical and holistic view

X
2

To constantly renew and improve the knowledge and skills which gained in the field of graphic design. To have the principle of lifelong learning.

X
3

To improve the design skills by analyzing national and international studies and produced design products. To apply these inferences in their own designs.

X
4

Taking responsibility as an individual and as a team member. To work effectively and efficiently in accordance with open minded and collective work.

X
5

To have design awareness and responsibility in their own field. To pass this awareness to all common stakeholders.  

X
6

To have a good knowledge of technology in their profession. To try to continuously increase this competence.

X
7

As an individual who has been professionally trained in design and art, to have the desire to raise awareness in these matters and to enlighten his/her environment.

X
8

To be conscious of the contribution of his/her work make to the nation. To reflect the feeling of social belonging to his/her work.

X
9

To become a creative and productive artist/designer candidate.

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest